L.A. Noire
From the Australian Gaming Database
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| Developer | Team Bondi |
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| Publisher | Rockstar Games |
| Platform(s) | PlayStation 3, Xbox 360 |
| Released | May 17, 2011 |
| Genre | Adventure |
| Budget | > $US60 million |
LA Noire is an action-adventure game developed by Team Bondi and published by Rockstar Games for the PlayStation 3 and Xbox 360 released on May 17, 2011. It was the most ambitious video game production undertaken in Australia, having taken more than 6 years and at least $US60 million dollars to develop. L.A. Noire was the only title released by Team Bondi before the studio shut down.
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Plot
Players control Cole Phelps, a World War II veteran who has recently joined the Los Angeles Police Department. Phelps has joined the LAPD to "right the wrongs" he committed during the war. He starts off as a patrolman, and works his way up through the different desks of the department; traffic, homicide, vice and arson.
Gameplay
Development
Development on LA Noire began in 2004. The project was backed by Sony Computer Entertainment America, and was intended for release as a launch title for the upcoming PlayStation 3. After a management shake up and the founding of Sony Computer Entertainment WWS, director Brendan McNamara felt the project's fate to be in jeopardy, so he met with Rockstar Games' Sam Houser. The project transitioned from Sony to Rockstar in 2007 and became a multi-platform effort (though development was led on the PlayStation 3).
Controversy
Conditions
Credits
After the release of L.A. Noire in May 2011, a group of former Team Bondi staff members started a website which aimed to recognise all of the people who contributed to the project during the game's seven year development cycle. They claim that over one hundred Team Bondi names are missing from the game's end credits and manual, while many are merely listed under the "Special Thanks" section.
These people devoted their talent, creativity and passion towards the project and, as is common in the games industry, have not been credited because they were not there during the final month or two of production, or other subjective criteria. A significant portion of these people did not leave Team Bondi by choice: they were made redundant as art production wound down, and as Quality Assurance work was shifted off-shore to Rockstar's studios.
The website claims that the project does not follow the International Game Developer's Association's standard crediting policy.
