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Blades of Vengeance

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Blades of Vengeance
Developer Beam Software
Publisher Electronic Arts
Platform(s) Sega Mega Drive
Released 1993
Genre Action
Producer(s) Adam Lancman
Chris Wilson
Designer(s) Creative Software Designs
Justin Halliday
Wayne Simmons
Programmer(s) Andrew Bailey
Trevor Bardo
Tim Mackey
Jef Kamenek
Artist(s) Nancy Waisanen
Composer(s) Marshall Parker

Blades of Vengeance is an action game developed by Beam Software and published by Electronic Arts for the Sega Mega Drive in 1993. It was the first collaboration between the two companies, who went on to publish a number of games together throughout the 1990s.

Contents

Plot

From the game manual:

The Kingdom has been conquered by Mannax the Dark Lady, and the forces of good have been put to flight. The Master has summoned the only three remaining adventurers who can defeat Mannax. They are the Kingdom's only hope.

Gameplay

Players chose from one of three warriors at the start of the game:

  • The Huntress
  • The Warrior
  • The Sorcerer

Reception

Blades of Vengeance received mixed reviews from gaming press. The game didn't sell particularly well, and is not fondly remembered by the gaming audience.

Review scores
Publication Score
Electronic Gaming Monthly 7.25/10
Hyper 66/100
Mean Machines Sega 53/100
Megazone 78/100
Joypad FR 79/100
Mega Force FR 88/100
Player One FR 85/100

Packaging

Credits

  • Original Design: Creative Software Designs
  • World Designers: Justin Halliday, Wayne Simmons
  • Graphics: Simon Hart, Ken Newman, Holger Liebnitz, Alan Djorksten, Mark Maynard
  • Sound and Music: Marshall Parker, Ian Eccles Smith
  • System Programmers: Trevor Bardo, Andrew Bailey
  • Game Programmers: Tim Mackey, Jef Kamenek
  • Producer (EA): Chris Wilson
  • Producer (Beam Software): Adam Lancman
  • Assistant Producer: John D. Boerio
  • Technical Director: Tim Brengle
  • Testing: Yun Shin, Jeff Hasson
  • Additional Testing (Beam Software): Andrew Buttery, Brad Aitken, Will Baillieu, Leigh Reynolds
  • Product Manager: Lisa Higgins
  • Art Direction: Nancy Waisanen
  • Package Design: E.J. Sarraille Design Group
  • Package Art: Randy Barrett
  • Documentation: Michael Humes
  • Documentation Layout: Tom Peters
  • Quality Assurance: Rich Rogers, Dan Gossett, Tim LeTourneau
  • Special Thanks: James Halprin

Trivia

  • Original working title was Gulkana's Prophecy before the deal was signed with EA. Other temporary titles included Dark Legacy and Shadow Master.
  • Development took 12 months
  • A fourth playable character, a half-beast, half-human character was removed in order to get the game to fit on the cartridge
  • Was at one stage set to be a sequel to The Bard's Tale called The Bard's Tale: The Arcade Game, but EA decided that Mega Drive/Genesis owners were not familiar with the series.

External links