Blades of Vengeance
From the Australian Gaming Database
|
| |
| Developer | Beam Software |
|---|---|
| Publisher | Electronic Arts |
| Platform(s) | Sega Mega Drive |
| Released | 1993 |
| Genre | Action |
| Producer(s) |
Adam Lancman Chris Wilson |
| Designer(s) |
Creative Software Designs Justin Halliday Wayne Simmons |
| Programmer(s) |
Andrew Bailey Trevor Bardo Tim Mackey Jef Kamenek |
| Artist(s) | Nancy Waisanen |
| Composer(s) | Marshall Parker |
Blades of Vengeance is an action game developed by Beam Software and published by Electronic Arts for the Sega Mega Drive in 1993. It was the first collaboration between the two companies, who went on to publish a number of games together throughout the 1990s.
Contents |
Plot
From the game manual:
The Kingdom has been conquered by Mannax the Dark Lady, and the forces of good have been put to flight. The Master has summoned the only three remaining adventurers who can defeat Mannax. They are the Kingdom's only hope.
Gameplay
Players chose from one of three warriors at the start of the game:
- The Huntress
- The Warrior
- The Sorcerer
Reception
Blades of Vengeance received mixed reviews from gaming press. The game didn't sell particularly well, and is not fondly remembered by the gaming audience.
| Review scores | |
|---|---|
| Publication | Score |
| Electronic Gaming Monthly | 7.25/10 |
| Hyper | 66/100 |
| Mean Machines Sega | 53/100 |
| Megazone | 78/100 |
| Joypad FR | 79/100 |
| Mega Force FR | 88/100 |
| Player One FR | 85/100 |
Packaging
Credits
- Original Design: Creative Software Designs
- World Designers: Justin Halliday, Wayne Simmons
- Graphics: Simon Hart, Ken Newman, Holger Liebnitz, Alan Djorksten, Mark Maynard
- Sound and Music: Marshall Parker, Ian Eccles Smith
- System Programmers: Trevor Bardo, Andrew Bailey
- Game Programmers: Tim Mackey, Jef Kamenek
- Producer (EA): Chris Wilson
- Producer (Beam Software): Adam Lancman
- Assistant Producer: John D. Boerio
- Technical Director: Tim Brengle
- Testing: Yun Shin, Jeff Hasson
- Additional Testing (Beam Software): Andrew Buttery, Brad Aitken, Will Baillieu, Leigh Reynolds
- Product Manager: Lisa Higgins
- Art Direction: Nancy Waisanen
- Package Design: E.J. Sarraille Design Group
- Package Art: Randy Barrett
- Documentation: Michael Humes
- Documentation Layout: Tom Peters
- Quality Assurance: Rich Rogers, Dan Gossett, Tim LeTourneau
- Special Thanks: James Halprin
Trivia
- Original working title was Gulkana's Prophecy before the deal was signed with EA. Other temporary titles included Dark Legacy and Shadow Master.
- Development took 12 months
- A fourth playable character, a half-beast, half-human character was removed in order to get the game to fit on the cartridge
- Was at one stage set to be a sequel to The Bard's Tale called The Bard's Tale: The Arcade Game, but EA decided that Mega Drive/Genesis owners were not familiar with the series.
External links
- Game Manual at replacementdocs
- Game page at Beam Software (archived)
