Demon’s Crest is the third in a series which was spun-off from the Ghosts’n Goblins series that has you playing as Firebrand (or Red Arramer in his Japanese incarnation), one of the major enemies Arthur faced in his adventures. Firebrand is on a quest to get the crests, which will grant him the power to rule over the realm.
Video Game Ad of the Day Archive
Light Crusader is a late era Mega Drive RPG developed by Treasure Co. Ltd and published by Sega. Light Crusader is generally considered to be one of Treasure’s lesser games as the isometric perspective causes the game to be quite imprecise, making controlling your character a complete chore. Light Crusader is a distinct departure from the company’s more familiar action efforts and its art style has a heavy Western influence.
Ghouls ‘n Ghosts is the second in Capcom’s series of classic, but ball-bustingly difficult action games. Ghouls ‘n Ghosts is one of the most widely ported games in history – nearly every major console and computer format released in the last 25 years has either a port of Ghouls ‘n Ghosts or an emulated version as part of a collection. This ad is for the PC Engine SuperGrafx version, released by NEC in 1990.
Castlevania: Aria of Sorrow was the third of the Game Boy Advance Castlevanias, and a pretty damn good game all around. You play as Soma Cruz, who discovers he wields the power of dominance, which grants him the ability to use the souls of enemies he defeats. Of course, those of you who have played the sequel, Dawn of Sorrow, know exactly why that is.
Nintendo’s finally showed off the fourth iteration of Super Smash Bros., so we’ll take this opportunity to bring you an ad for the game that started it all. Super Smash Bros. arose out of an experiment at HAL to make an accessible fighting game – the Nintendo mascot characters were a last minute addition. Nintendo didn’t feel Super Smash Bros. would catch on and planned it to be a Japan-exclusive release. Fortunately they changed their mind.
Killer Instinct did indeed make its way to the Game Boy, not long after it hit the SNES. It loses Cynder and Riptor, but you can play two player head-to-head if you run it on a Super Game Boy, which is pretty neat.
Jungle Strike is the second game in the Strike series and a major improvement over Desert Strike. There are significantly more levels, with far more objectives in each, and even the opportunity to control other vehicles over the course of the game.
Like yesterday’s featured game, Devil May Cry 2, Final Fight: Streetwise is the black sheep of another Capcom franchise. However, unlike Devil May Cry 2, Final Fight: Streetwise is an unredeemable piece of shit that should never have been greenlit. Final Fight Streetwise was the reason Capcom Production Studio 8, the company’s sole American development arm who we responsible for two great Maximo games, was shut down. Not only does Final Fight: Streetwise look bad and play worse, it has one of the single most fucking stupid stories to be featured in a video game.
Devil May Cry 2 is often treated like the bad egg of the series. It simplified the controls, eliminated a lot of the difficulty and made Dante toned down the wisecracks, making him into a more mature, less-narcissistic character as a result. Devil May Cry 2 is not a bad game, but it’s a real departure from the first game.
MDK is Shiny Entertainment’s third game, a distinct departure from the bright, cartoon-like Earthworm Jim. The game was originally pitched as Murder, Death, Kill, but the title was rejected by US publisher Playmates Interactive, whose parent company was to make toys associated with the game. MDK’s acronym tends to change based on the day – Max, Doctor Hawkins and Kurt, Mission: Deliver Kindess and My Dear Knight are just a few examples cited in official documents and interviews.