Specials Archive

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Reflecting on PALGN


Most of you have probably heard that the editorial crew of PALGN have walked out, effectively leaving the site with no writers. The site’s shutdown is imminent.

What some of you may not know is that I was heavily involved with the site for its first five years. PALGN formed a major part of my life throughout my university years and my early to mid 20s. I fostered the editorial direction and helped to define its style, wrote more than 200 reviews, a series of regular features called Easy Mode and even met my fiancée through the site.

Even though my time with the site ended over four years ago, it’s still sad to see it all come to an end. Read the rest of this entry »

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Interview: Michael McConnohie and Melodee Spevack


If you’ve been playing a lot of modern games, you’ll probably recognise the names of these two voice actors due to their heavy involvement with the Warcraft series. If you’re a Crackdown fan, then you should definitely know Michael McConnohie’s voice (he’s the Agency leader/narrator). Michael and Melodee run a production company called Voxworks, and have provided voice work for a ridiculous number of video games and anime shows.

Their history goes back a lot further than that, as my friend Matt Williams found out when he interviewed them recently. In fact, Michael McConnohie voiced the legendary Boogerman. You can read about their work on Boogerman and their part in the history of Interplay after the break.
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Reflecting on the Super Mario Bros. film with the SMB Movie Archive crew and writer Parker Bennett


Time is proving to be the vindicator of the existence of Super Mario Bros. The first ever big budget silver screen adaptation of a video game rubbed audiences the wrong way with its unique interpretation of the Super Mario Bros. universe, but other video game to movie adaptations make it seem marvelous (thanks Uwe Boll!).

Two people with great appreciation of the Super Mario Bros. film are Ryan Hoss and Steven Applebaum, who run the website Super Mario Bros. Movie Archive. Hoss started the site to “help its viewers understand what the filmmakers were trying to do with this movie, and at least appreciate the immense amount of thought and respect that went into creating it.” A nice change of pace from the standard Internet vitriol.

After running a story on the Super Mario Bros. Movie Archive’s recent script acquisitions, I was contacted by Steven Applebaum who had a little bit of a surprise in the works – an interview they had conducted with one of the writers on the Super Mario Bros. film – Parker Bennett. The full interview has just gone up over on their site, but we got to have a look at it first.
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The History of Duke Nukem – Part Seven: The Dukes That Didn’t Make It

Like every other industry in the world, there are literally thousands of video game projects that never make it to stores. The Duke Nukem franchise is no exception – here are five games involving Duke that were publicly revealed (to some extent) but have never been released.

Duke Nukem Forever (1996, Apogee, DOS)

One of the first projects to be announced after the smashing success of Duke Nukem 3D was a return to Duke’s 2D side-scrolling, platforming roots in a game called Duke Nukem Forever. The project was led by Keith Schuler, the lead designer and programmer on Paganitzu and Realms of Chaos, and a level designer on the Plutonium Pack. Read the rest of this entry »

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Where Are They Now? The Duke Nukem 3D Team

As a part of the Duke Nukem week celebrations, we decided to look into what the people who made Duke Nukem 3D are up to know.

George Broussard: Executive Producer, Project Director, Map Design (Atomic Edition)
Still at 3D Realms. Led production on Duke Nukem Forever from 1997 until 2009, until 3D Realms ran out of money and released the development team. Presumed to be working on 3D Realms’ numerous iPhone projects.

Allen H. Blum III: Original Concept, Map Design, Assistant Director (Atomic Edition)
Now a level designer at Triptych Games, a studio started after the Duke Nukem Forever team was let go by 3D Realms. Worked on Duke Nukem Forever throughout its entire production cycle of 1997-2011. Read the rest of this entry »

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Video Game Ad of the Day: Duke Nukem 64 & Total Meltdown

Our final Duke Nukem themed Ad of the Day post covers two games

Duke Nukem 64 and Duke Nukem: Total Meltdown were ports of Duke Nukem 3D to the Nintendo 64 and PlayStation respectively. These were published by GT Interactive. A Saturn version was released at the same time, but was published by Sega, explaining why it didn’t show up in this ad.

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Duke Nukem: Merch & Media

Playing with Yourself

In 1997, ReSaurus Inc., an Ohio based toy production company licensed the rights to produce Duke Nukem action figures. The figures were planned to be released alongside Duke Nukem Forever in 1998, but ended up launching alone when the game was delayed.

Two lines of figures were planned, but only one was mass produced. Six figures were produced; Duke Nukem, SWAT Duke Nukem, Battlestrike Duke Nukem, Battlelord, Pig Cop and Octobrain. The figures sold for $US12.99. A Military Pig Cop was also produced in very limited quantities.

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Video Game Ad of the Day: Duke Nukem Advance

Fancy a bit of Duke on the go?

Duke Nukem Advance is Duke’s third handheld outing, and arguably the best. It’s based on Duke Nukem 3D in gameplay terms, but features a totally original story and setting.

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The History of Duke Nukem – Part Six: Licensing the Duke

With the popularity of Duke Nukem 3D, 3D Realms established a number of licensing deals to get other developers and publishers involved with Duke Nukem projects in order to satisfy fans while Duke Nukem Forever’s development continued. In the 15 years since the release of Duke Nukem 3D, over ten spin-off projects have been released across a variety of format, and more are on their way. Read the rest of this entry »

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Duke Nukem: The Cameos

As Duke Nukem became more popular, he started to make cameo appearances in other Apogee and 3D Realms products.

Cosmo’s Cosmic Adventure
Duke Nukem can be found frozen in Episode 2, Level 7. Upon unfreezing him, he says “I’m Duke Nukum, green alien dude. Until you rescued me, I was stopped cold by an alien invasion force. Cosmo’s Cosmic Adventure was developed by Todd Replogle and Allen Blum, the creators of Duke Nukem.

Bio Menace
Duke’s portrait appears on a wall in a hidden room in the “Specimen’s Lab” level. Read the rest of this entry »