Retro Gaming Australia

Tag: Sega

Video Game Ad of the Day: Streets of Rage II

by on Aug.09, 2014, under Video Game Ad of the Day

Streets of Rage II
Streets of Rage II is pretty much the best game on the Mega Drive. Great graphics, one of the best soundtracks of all time and arguably the best gameplay in a 2D beat ’em up.

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Video Game Ad of the Day: Phantasy Star

by on Mar.16, 2014, under Video Game Ad of the Day

Phantasy Star
Phantasy Star is one of the great console RPGs of the 1980s. It was groundbreaking upon release for a number of reasons – fantastic graphics, a much more complex story than most games at the time, and a female lead character.

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Video Game Ad of the Day: Sonic the Hedgehog CD

by on Mar.08, 2014, under Video Game Ad of the Day

Sonic the Hedgehog CD USA
With Sonic the Hedgehog being Sega’s breakout success in the home console space, it seemed only natural to develop a Sonic game to promote their new CD based add-on, the Mega CD. The Sonic development team essentially splintered off into two groups; a team at Sega Technical Institute in the USA led by Yuji Naka which developed Sonic 2, and a team in Japan led by Naoto Oshima which made Sonic CD. This led to Sonic CD having a distinctly different feel to Sonic 2.

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Video Game Ad of the Day: Golden Axe II

by on Feb.11, 2014, under Video Game Ad of the Day

Golden Axe II
Golden Axe II is the direct sequel to the Mega Drive version of Golden Axe. It does not stray far at all from the original game, retaining the same characters and basic gameplay – one could accuse the game of being more of an expansion than a real sequel.

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Video Game Ad of the Day: Jurassic Park (Sega)

by on Feb.05, 2014, under Video Game Ad of the Day

Jurassic Park
The Jurassic Park video game license was not exclusively granted to one publisher – Ocean gained the rights to do games for computers and Nintendo consoles while Sega had the rights for games for their own consoles and the arcades. The Mega Drive/Genesis game was developed by BlueSky Software on a relatively tight schedule, so it’s a bit janky, but playing as the raptor is mildly entertaining.

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Video Game Ad of the Day: Sonic 3D: Flickies’ Island (Sonic 3D Blast)

by on Jan.07, 2014, under Video Game Ad of the Day

Sonic 3D AU
Sonic 3D: Flickies’ Island (or Sonic 3D Blast in North America) is an isometric Sonic game developed by Traveller’s Tales for the Mega Drive and Saturn in 1996. The Saturn version advertised here was a desperation effort by Sega to cover the gap left in their holiday lineup by the delay and later cancellation of the planned 3D Sonic game, Sonic Xtreme.

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Video Game Ad of the Day: House of the Dead 2

by on Jan.01, 2014, under Video Game Ad of the Day

House of the Dead 2
Starting the new year off with a bang with this ad for the North American release of House of the Dead 2, which was stripped of its light-gun support in that particular version due to post Columbine anxiety. No such alteration was made to the PAL or Japanese releases.

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Video Game Ad of the Day: Sonic the Hedgehog 2

by on Dec.08, 2013, under Video Game Ad of the Day

Sonic 2 USA
It’s kind of sad to think about it, but Sonic the Hedgehog 2 was the last universally praised Sonic game. Sega really threw everything they had at the sequel – it was a joint development effort between Japanese and American development teams. It was bigger, better looking, had a great soundtrack and some of the best momentum based platforming you’ll ever see. It was the #1 best selling game on the Mega Drive and Genesis, and may still be the best selling title in Sega’s catalogue.

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Video Game Ad of the Day: Super Monkey Ball

by on Nov.16, 2013, under Video Game Ad of the Day

Super Monkey Ball
The launch of the PS4 in North America has me thinking about my history with console launches, and how leaps in hardware made for new gameplay experiences. Super Monkey Ball was originally an arcade game, but being a post 2000 release, seeing it in an arcade outside of Japan was an impossibility, making the GameCube launch release most people’s first experience with the game. It was kind of an evolution of the Marble Madness concept, guiding a ball around a level, except that this time, you controlled the level rather than the ball. Simple at first, but it got bloody hard.

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Read-Only Memory launches Kickstarter for new book Mega Drive/Genesis: Collected Works

by on Nov.12, 2013, under News

mdbook
Independent video game books publisher Read-Only Memory, the house behind the recently published Sensible Soccer history book, has launched a new Kickstarter for a highly ambitious book covering the Sega Mega Drive.

Called Mega Drive/Genesis: Collected Works, the book aims to be the ultimate retrospective for Sega’s widely loved 16-bit behemoth. It aims to be a definitive volume – they’ve got Sega on board to give them unprecedented access to the company’s archives and personnel. The book will include production artwork, interviews, development sketches, manufacturing plans and interviews with 20 Sega personnel, some of whom have never been interviewed before.

Mega Drive/Genesis: Collected Works is currently only available in hardback with a pledge of £30 (plus £15 for international shipping) with an expected delivery date of June 2014.

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