
Before Naughty Dog made games about mass murderer “everyman” Nathan Drake, they made platformers – quite good ones too. Crash Bandicoot was created in conjunction with Universal Interactive and Sony Computer Entertainment, and really set the standard for platformers on the PlayStation.
Naughty Dog Archive
Naughty Dog reflects on the making of Jak & Daxter
The Jak & Daxter HD Collection is out in the states now, and will be out here next week (we might even have a review for you in the near future), and to celebrate, Naughty Dog and 2 Player Productions teamed up to produce this short documentary on the making of the series.
Pretty interesting stuff. I’ll always wonder what the second game would have been like if they weren’t so heavily influenced by Grand Theft Auto III, however.
Andy Gavin talks PAL localisation
Naughty Dog co-founder Andy Gavin has written a rather interesting post on his blog providing insight into the localisation process for Crash Bandicoot and its sequels.
Back in the 90s, Naughty Dog was one of the few companies delivering quality PAL conversions – most other companies simple slapped some borders on and slowed the game down by 5 frames per second (looking at you, Square and Capcom).
A future blog post will examine the Japanese localisation of the game. Given the different character design and tone of the Japanese versions, that should be one insightful article.





