Before Naughty Dog made games about
mass murderer “everyman” Nathan Drake, they made platformers – quite good ones too. Crash Bandicoot was created in conjunction with Universal Interactive and Sony Computer Entertainment, and really set the standard for platformers on the PlayStation.
Crash Bandicoot Archive
Naughty Dog co-founder Andy Gavin has written a rather interesting post on his blog providing insight into the localisation process for Crash Bandicoot and its sequels.
Back in the 90s, Naughty Dog was one of the few companies delivering quality PAL conversions – most other companies simple slapped some borders on and slowed the game down by 5 frames per second (looking at you, Square and Capcom).
A future blog post will examine the Japanese localisation of the game. Given the different character design and tone of the Japanese versions, that should be one insightful article.